A short story describing the mental battle of a terminally ill young man as he strives to play a game which will ensure some form of redemption for what he perceives to be a wasted life. The story looks at the psychological preparation necessary before attempting a leap of faith. It also examines the warrior cultures and how they overrode fear of death, specifically the Spartans use of love and the Samurai’s use of shame, the Game eventually forcing the creation of a hybrid of both.
'On a scale of zero to ten, how would you rate your pain, with zero being no pain at all and ten being unbearable?'
Having just been told he has less than six months left to live, the pain a man feels is unbearable. He despairs; knowing he has always held back on life, his entire world begins to spiral out of control. Then, a stranger tells him about a game …
by A H FitzSimons